Pick a Pokémon and it plays for keeps
Every game here runs on the same 1,025-entry roster and the same real type chart, so a matchup you learn in one game is true in the others. Nothing installs, nothing asks for an email, and each run is short enough to finish on a coffee break.
Endless Rift
Pick a partner, then survive. Your moves fire on their own cooldowns while you steer through the horde — every level-up offers three upgrades, and a legendary shows up every fifth wave. Damage runs through the real type chart, so a partner with the right typing clears waves a stronger one cannot.
Runs are seeded, so a good seed can be replayed or sent to a friend and it plays out the same way.
Start a runScore is time survived, level reached and kills — in that order, so staying alive beats farming.
Daily Summit
One board, the same for everybody, once a day. The opponent team is chosen by the date itself, so no server decides it and nobody can play it early. Draft six, choose your lead, and command each turn with type matchups, STAB and status on the line.
The result card shares how the fight went without revealing your team — post it and let people guess.
Fight today's battlePractice mode uses the same rules with a fresh seed, so you can learn the board without spending the day.
The roster builder
The strategy game lives on the main site: draft all 22 American football starting positions out of the same 1,025 entries, get graded on body type and typing, then simulate a 17-game season and chase 17-0.
Open the All 22 roster builderHow to play all three
Everything resolves through type effectiveness. A 2× hit is roughly double damage and an immunity is a wasted turn, so the fastest way to improve is to learn which matchups are free.
Speed decides who moves first and how fast your partner moves in a run. A slow, bulky partner wins a war of attrition and loses a race.
Bosses and legendary opponents are the only fights that check your whole team. Keep at least one answer to each defensive type you expect to face.